


The main thing that keeps from enjoying most tower defense games is that the gameplay is unevenly distributed. The problem is that Theme Hospital copies all the basic problems of the genre as well. And all the time you have to manage your money, watch for problems to solve them before they happen, and keep the creeps from overrunning you. Occasionally, there's a special event that requires new tactics to deal with, like a sudden rush with a time limit. The main strategy comes in optimizing the placement of towers in order to funny creeps down the proper paths so that your towers can efficiently deal with them. Different creeps have different special characteristics (diseases) that need their own towers to deal with. You have a stream of creeps (patients) constantly entering and you need to build towers (clinics) to defend against them. The problems I had with Theme Hospital can all be summed up in one sentence-it's basically a tower defense game. Here, I played 2/3rds of the levels, long enough to know what to expect from the rest of the game and why I should quit while I was ahead. You could make an argument for Morrowind because I didn't beat the Tribunal expansion pack, but I did beat Dagoth Ur and I played it for 500 hours. This marks the first game I'm writing a review of that I haven't beaten. The Gut Rot drug is certainly not 75% alcohol by volume. Well, dear reader, let me tell you-sometimes you should let a happy memory remain a memory. And playing it was so much fun when I was a child, right? HLTB says it's about 24 hours, which is longish for a non-RPG but not a bad length of time, and about the same as Frozen Synapse. After finding a few comments about Frozen Synapse's more annoying levels, I decided to go with Theme Hospital. I was deciding between Frozen Synapse and Theme Hospital and did a bit of research on the internet.
#New theme hospital game full#
I had never played the full game for any length of time and now was my chance, now that all the gaming wealth of the world is available to us. So when I saw that GOG had it available and that it was on sale, I snapped it up. My sister can still quote lines from the game's announcer now, almost twenty years after she first played the game. There were only a couple levels and a small complement of the full list of diseases, but we extracted all the fun it had and then some. I got probably thousands of gaming hours of those demos-I remember waking up early every morning for a week while I was in middle school to play the demo of Master of Magic, Merlin against Kali-and one of the ones my sister and I both loved to play was Theme Hospital. Not for the news contained within, necessarily, but for the demo disks that came with it.
#New theme hospital game Pc#
warlords o/t mushroom kingdom (キノコ王国の武将)īack when video game magazines were a real thing that came every month, when they were the only real source of gaming news other than your friend's uncle who worked at Nintendo, one of my favorite magazines was PC Gamer.
